![]() I put one platoon (3x467, LMG and an 8-0) at the very rearward edge of my setup area, with their plan being to run as fast as they could to get to the trenches while their comrades held the line. The grain would help obscure my planned withdrawal. I set up my infantry on-line at the edge of the wheatfield in foxholes with interlocking fields of fire. I chose the 50L ATG so the Shermans wouldn't have free reign over the map. ![]() This game played similarly as some of the other reports. And I was able to take out his PIAT in close combat. Gary had a good defence, but was betrayed by a malfunctioning 6 pounder that allowed free passage for the 3 AFVs. Altogether a fun scenario, with potential twists and turns depending on how well some of the support weapons do and how banzai's/human waves turn out! We believe there must have been some voodoo magic involved judging by the number of doubles that were rolled for the attacker, and the relatively high results the Japanese would counter with. It came down to the last Japanese turn, but consistent ambushes in favor of the Chinese and dogged determination brought XS victory.
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